Our Subscription Model
This is an excerpt from our blog post on Medium; you can find the full (and more emotional) version with the entire backstory of Niagara Pro here.
Today
Recently, the launcher has hit two million downloads, which is an unbelievable number of people. The number of recent feature-packed updates, however, was somewhat low. I would love to even invest more time, not only in the semester breaks. Besides studying, I also worked as a tutor. The job wasn’t that tedious, but it took away much of my free time. That’s why I decided to quit the job and invest my time into something exciting:
Making my passion, Niagara Launcher, my side job.
Similar to how you can support Captain Disillusion and Mark Brown, my favorite two guys on Patreon, you can help me with a small yearly payment. Their channels flourished wonderfully with the help of their fans. (Due to Google’s terms of service, I cannot link to a Patreon page from Niagara Launcher. That’s why it will use Google Play’s subscription system instead.)
On the other hand, in the mobile world, subscriptions are not that well-received, though — often, you get the feeling some developers just switch to a subscription model to rip you off. That’s why I find it especially important to explain my decision and explain Niagara Launcher’s monetization model.
But first, let’s begin by going through the income sources of other apps:
Alternative monetization strategies
I could go on about why I chose this system, but the YouTuber Polymatter has explained this matter way better in one of his videos:
Other Launchers
There are many launchers out there, and almost all of their Pro versions can be unlocked by a one-time purchase. As a result, the model seems sustainable at first glance, but this is a deceiving picture.
For example, Smart Launcher’s free version contains advertisements, and Action Launcher has a second in-app purchase for further features. Chris lacy, the mind behind Action Launcher, also wrote about how he’s struggling with the monetization system: Exploring a new Action Launcher business model.
Moreover, both launchers were “re-released”; you had to pay again to unlock all features. Furthermore, the developers of said Launchers have created additional apps to earn money (Action dash & Icon pack studio, for example).
One launcher that has gone too far is Apex Launcher, in my opinion. Lately, the app serves a pop-up ad every time you open your browser.
Nova Launcher is an exception, however. It is by far the most popular Android launcher out there. Nova’s pro version has more than one million downloads. They even got to partner with Razer; Nova Launcher Prime is pre-installed on every Razer phone. If you’re playing in that league, one-time purchases might be enough ;)
And I should also mention Microsoft launcher. It doesn’t even offer a pro version. Microsoft doesn’t want to generate revenue from the launcher itself. The launcher wants to bring you into their ecosystem instead with Office apps, Outlook, Cortana & Skype, and by syncing your phone with your Windows PC.
I also recommend reading an article from the developer of Ulysses. He further states the differences between the freemium and monthly-support system and explains why he switched to the latter: Why we’re switching Ulysses to Subscription.
All in all, the histories of several launchers show that a one-time purchase for just an independent launcher is not enough to support ongoing development costs, in my opinion. Okay, now let’s get down to the nitty-gritty:
The price